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There are essential tools to participate with projects
on the Grasshorse Animation Studio Website. We have done our best to
accept as many programs as possible for as many departments as possible
so as to include as many Artists as possible. However, some departments
have less alternatives than others, and require the newest version
of specific software. In time, if we can expand the pipeline to accept
alternate programs, we will. 3D Modeling We would like to strongly encourage all Character Modelers to use ZBrush 3.0 and/or Maya Unlimited 2008. Other 3D Modelling programs that can be used are; Blender , or any 3D program that can output the .obj file format. Texture Painting We would like to strongly encourage texture artists to use ZBrush 3.0. Other image creation and manipulation software that can be used are Cinepaint, Combustion, Gimp, Painter or Photoshop.. A 3D packages is also necessary. Any program that can open the .obj file formats is acceptable. We recommend ZBrush 3.0 and/or Maya Complete 2008. Shading, Character Animation, Mel Programming and 3D Particle Systems Shading, Character Animation, Mel Programming and 3d Particle Systems Artists
must use Maya Complete 2008 3D animation software. Hair and Fur, Cloth Simulation and Lighting Hair and Fur, Cloth Simulation and Lighting Artists must use Maya Unlimited 2008 3D animation software. Matte Painting Matte Painting Artists must image creation and manipulation software, such as Cinepaint, Combustion, Gimp, Painter or Photoshop. Compositing, Paint,
Rotoscoping
and 2D Particle Systems Compositing, Paint, Rotoscoping and 2d Particle Systems must maintain a legal, fully functional copy of Combustion compositing software. All artists must register with one of the three chat softwares, AIM, iChat, or Skype, before registering on this site. |